Alpha clipping material looks different in HDRP vs URP

Im trying to figure out how to properly format the HDRP variant of my project to make my material look the same as it did in my URP variant project but I can’t figure out how to do that. Alpha clipping works completely different in HDRP vs URP so any advice would be greatly appreciated.

Below are photos taken from my project in URP and HDRP projects:

This is my shader graph in HRDP for the alpha clipped object:

That doesn’t really answer my question. I realize they are not interchangeable. But what does that have to do with alpha clipping which was the topic at hand? Alpha clipping exists in both pipelines but both have different processes for setting up. The issue I’m having is that my hdrp setup is going wrong somewhere and I am not getting the results that I want. If done right, alpha clipping something in HDRP should look the same as URP (even though one is easier to set up than the other)