Alpha Clipping materials (using shadergraph) aren’t showing up on Android with AA 2x (MSAA) using URP (3D). They show up with no AA and in the Unity Editor.
So I guess my questions are:
- is alpha clipping an option with AA on Android and URP?
- are there some other settings that need to be changed to make it work?
- are there any workarounds.
I can confirm this for 2022.3.27f1, 2022.3.24f1, 2022.3.9f1
Thanks for any help

