Alpha Clipping materials invisible on Android with AA 2x (MSAA)

Alpha Clipping materials (using shadergraph) aren’t showing up on Android with AA 2x (MSAA) using URP (3D). They show up with no AA and in the Unity Editor.

So I guess my questions are:

  • is alpha clipping an option with AA on Android and URP?
  • are there some other settings that need to be changed to make it work?
  • are there any workarounds.

I can confirm this for 2022.3.27f1, 2022.3.24f1, 2022.3.9f1
Thanks for any help

3 Answers

3

Can you check the dept texture settings and see if it is relevant to your problem?

I’m not sure if there are more settings anywhere else. Depth Texture is off in both cases and I get the same issue if I turn Depth Texture on.

My Performant Renderer with Alpha Clipping working (AA off)
image

My Performant Renderer with Alpha Clipping materials invisible (AA on)
image

I have same problem on 6000.0.40