Hello,
I’m really getting frustrated right now. I need some objects to fade in/out so I gave them an transparent/diffuse shader. But now the problem is that when an object is more then an x meters away it just disapears even with the alpha set to 255. This problem happens in the editor and whyle I’m playing.
Does anyone had this problem before or knows an answer to fix this?
Greatings,
Peter
Does it look like it’s getting clipped to the camera far plane? Does it fade out, or does it just disappear all at once? (Maybe it’s just a logic error in your code…)
Hey, it indeed looks like its klipped out bij the canera… but it only seems to happen when there are many alpha shaders in my scene… it also only happens to the objects with an alpha shader… ill upload the scene when I get home.
Greatz,
Peter
Hmm I think that I cind of found the problem… When you use an Transparent/Diffuse shader with the beast lightmap the object may end up doing strange things (seeing parts of object that you shouldn’t see anymore because its hidden by itself).
It does a comparable thing right know (I just noticed). When the ground of the building just has the Transparen/Diffuse shader from an x distance it wil draw itself in front of some object (so they seem to disapear).
So I just the Transparent/DiffuseForComplexGeometry from this post on the ground which fixed the problem. When I use this shader to much it brings in some other problems (see the topic) but I gues I just have to be creative with changing shader 
Thanks anyway
Greatings,
Peter