Hello everyone,
I’m currently try to use Polybrushes VertexAlpha for detail meshes of terrain ( wind sway ).
So I made a normal plane, painted everything red, and painted with a green color and 100% alpha the top part.
I selected the Polybrush/Standard Vertex Color as the materialshader, but unfortunatly the green is still 100% visible …
Does polybrush alpha not work , or did I something wrong ?
The expected result should be that the green is transparent , so half of the plane should be invisible …
Kind regards,
Daniel