I’m relatively new to Unity. I’m trying to create a terrain that uses only a single texture, and that texture would have alpha in some area. Essentially, I’d like players to be able to see through the ground (but not pass through it).
From my searches, I believe people have said that the terrain simply doesn’t support alpha.
Is there some way around this? Or would there be some other workaround? I realize I could have the terrain modeled instead of using a heightmap, but I’d prefer to not have to do that. Any help is appreciated. Thanks!