I have been working on something that uses an object like a writing board. I used an image that is transparent with an alpha channel over the texture of the object so it would appear that I was writing on the texture. My problem is that I need to be able to remove the pixels I places on the alpha map so that it is clear again. I have no clue on this issue.
Um, you could set the alpha channel’s value to a certain value and then use an alpha test that not equals, which would make any pixels with that alpha value not be drawn, like a mask?