Hello everyone!
We are excited to show you our project that our team has been working on for the past year, an immersive multiplayer first person shooter that has been pushing ourselves and unity to its limits.We are a group of dedicated students that seek to create a rich and fresh shooter experience and implement gameplay and mechanics that we, as gamers, always wanted, but one has yet provided
As of now we are really busy nailing the core fps mechanics which are demonstrated In our latest update video.
Note that this is just an early prototype and most of the assets and animations are going to get revamped.
We have also made considerable progress in additional elements that are not displayed in the video. You can follow our progress on our official YouTube channel and our Facebook page or of course this thread which we will keep updated aswell.
This thread deserves more attention! Your demo looks amazing I have 2 things to say about it:
1.)Your animations should be kept a little bit rigid for performance, to make them feel fast deadly, and to make it seem like they fit interrupting the reload and for falling back when the character dies.
2.)An easy way to make a dynamic skybox is to first draw a video that is seamless on the x-axis on a plane facing horizontally. Then using blender rap it around a dome using tube mapping;
and set up six cameras making a panoramic facing(Up,Down,Left,Right,Front,Back) and record the animation
P.S sorry if you couldn’t understand anything I typed.
good idea and you could just darken seen, and add the sun and moon as 3d models in unity add orange an orange light for sunset and grey for moonlight and when it gets dark change it with a starry sky.
Thanks! but we are actually going to remake all the animations to achieve exactly what you suggested! As of now they are just placeholders for the better animations and models to come Also thanks for the skybox tip
Not that yours textures are bad, I just feel that military equipment should be more dirty, not so clean. Maybe it could be roughed up or scratches could be added.