[ALPHA] SummerGear - an TRUE car simulator

When My Summer Car meets NFS Carbon meets Romania
The point is an TRUE and ACCURATE project car/illegal racing simulator which happens in early 2010s Romania.
The game is made using Unity and the source code is pure unity C# (because is more stable than actual Visual scripting/FSMs and over time it becomes easy to use it)
The car physics are made from scratch as commercial assets are expensive and too complex
The game will have an big map (which already exists but is made in another project as the main one is a mess) based on south eastern part of Romania

andā€¦ The game plot will focus on early 2010s Romanian car culture and illegal racing, and this enables the player to own different car and modify/swapping them by unbolt and bolt parts with actual wrenches and the game also will be an survival like First person game.

The reason why is looking that in this moment is because is not very well optimized and I still working on new cars and features but for know we can enjoy that we get the player ā€œproject carā€ to work ;D

Little youtube video about the game

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Very cool! Reminds me of My Summer Car :smiley:

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Iā€™ve implemented the car and engine building system, now I will focus on making the map bigger and adding more cars and mechanics

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salut ai putea sa-mi dai si ceva link de instalare chiar imi place jocu

Salut, jocul este in testare si nu poate fi publicat pana la lansare din acest motiv.

Iā€™ve made an new video about the new update and also the base part of the game will get big changes during this month

Looks awesome! Iā€™m also a huge fan of My Summer Car and Iā€™m starting to build my own game thatā€™s somewhat like it. Unfortunately the older asset templates that were used for My Summer Car and even more recently Mon Bazou are all deprecated. What would you recommend starting with if I were to build my own vehicle construction and physics system like this?

Hello, as vehicle physics you can start with FGear or randmation vehicle physics (as they have good suspension simulation), for my game Iā€™ve written an custom vehicle physics, starting from wheel script of randomation. Now for assembly part logic, u can try making some simple scripts which detects collision of an object on trigger collider and add an logic for parenting/un parenting the part from its pivot.

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Thanks for the tips, I appreciate it. Also curious did you make the car model yourself? It looks really good. I want to have a very specific car for my game but canā€™t find any models and know nothing about 3D modeling. Iā€™m not averse to learning but Iā€™m still learning so much about Unity and programming that I donā€™t want to jump on that right now.

The car 3D models are made by my self, I used reference pictures to model their shape using blender, and for details various other images from different angles and from different parts. You can start learning blender (as is the easiest 3D modeling app to start with it) by editing other free 3D models that you can find around web, and also blender manual is your best friend if you get stuck, and also tutorials are best for this

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Salut Tare Proiect astept lansarea si sper sa nu coste mult (Zomba57).

Mersi, te am mai văzut pe forumul asta

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Thank you so much for taking the time to get back to me, I really appreciate it! Iā€™ll definitely purchase your game as soon as itā€™s available. Iā€™m hoping Iā€™ll have mine out sometime in the next few years

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