When My Summer Car meets NFS Carbon meets Romania
The point is an TRUE and ACCURATE project car/illegal racing simulator which happens in early 2010s Romania.
The game is made using Unity and the source code is pure unity C# (because is more stable than actual Visual scripting/FSMs and over time it becomes easy to use it)
The car physics are made from scratch as commercial assets are expensive and too complex
The game will have an big map (which already exists but is made in another project as the main one is a mess) based on south eastern part of Romania
andā¦ The game plot will focus on early 2010s Romanian car culture and illegal racing, and this enables the player to own different car and modify/swapping them by unbolt and bolt parts with actual wrenches and the game also will be an survival like First person game.
The reason why is looking that in this moment is because is not very well optimized and I still working on new cars and features but for know we can enjoy that we get the player āproject carā to work ;D
Looks awesome! Iām also a huge fan of My Summer Car and Iām starting to build my own game thatās somewhat like it. Unfortunately the older asset templates that were used for My Summer Car and even more recently Mon Bazou are all deprecated. What would you recommend starting with if I were to build my own vehicle construction and physics system like this?
Hello, as vehicle physics you can start with FGear or randmation vehicle physics (as they have good suspension simulation), for my game Iāve written an custom vehicle physics, starting from wheel script of randomation. Now for assembly part logic, u can try making some simple scripts which detects collision of an object on trigger collider and add an logic for parenting/un parenting the part from its pivot.
Thanks for the tips, I appreciate it. Also curious did you make the car model yourself? It looks really good. I want to have a very specific car for my game but canāt find any models and know nothing about 3D modeling. Iām not averse to learning but Iām still learning so much about Unity and programming that I donāt want to jump on that right now.
The car 3D models are made by my self, I used reference pictures to model their shape using blender, and for details various other images from different angles and from different parts. You can start learning blender (as is the easiest 3D modeling app to start with it) by editing other free 3D models that you can find around web, and also blender manual is your best friend if you get stuck, and also tutorials are best for this
Thank you so much for taking the time to get back to me, I really appreciate it! Iāll definitely purchase your game as soon as itās available. Iām hoping Iāll have mine out sometime in the next few years