Alpha version of my game "MyCiv" released on Google Play Store

Hi everyone.

MyCiv is a turn based strategy game like Civilization from Sid Meier.

It is deployed on Google Play Store (v1.10) and Apple Store (v1.0)
Android : https://play.google.com/store/apps/details?id=com.NewSoftVision.MyCivAlpha
IOS : https://itunes.apple.com/us/app/myciv/id1166690605?ls=1&mt=8$

What is implemented :

  • Custom map creation
  • 22 civilizations with custom abilities
  • Multiplayer / Cross-platform
  • Chat with your friends
  • Commercial Exchange
  • Map Editor
  • Minimap
  • 54 units
  • 82 buildings
  • 14 terrain improvements
  • 81 technologies
  • Roads and railroad
  • AI
  • Diplomacy
  • Happiness
  • Save your progress locally, on DropBox and MyCiv Server
  • Translated in french, english, german, russian, spanish, portuguese, chinese, korean, italian, polish and turkish

In development :

  • Tactical AI to improve
  • Some unit animations and weapon animations are missing
  • Rivers
  • Gold maintenance, you can have less than 0$
  • Future technologies and future units

Enjoy

UPDATE v1.10 (Deployed on Google Play Store)

  • NEW: Multiplayer Online
  • NEW: Chat with your friends
  • FIXED: Game crashes with some custom map
  • FIXED: Game crashes when a saved game is corrupted
  • FIXED: Game crashes in Construction Queue in City
  • FIXED: Game crashes during AI Turn
  • FIXED: Flying units cannot move over ennemy units
  • FIXED: In some cases, a city was not growing.
  • FIXED: Country Flag for LT
  • FIXED: Russian translation (Thanks to Grigoriy)
  • FIXED: Network connection issue (Multiplayer)
  • UPDATED: Notification for city disappear only when a construction is selected
  • IMPROVED: Memory optimization

UPDATE v1.0 (Deployed on Google Play Store and Apple Store)

  • NEW:

  • Victory Conditions

  • Multiplayer (in a LAN only and without AI for the moment)

  • Translated in Turkish

  • In-App Purchase for donation

  • Disable Advisors in Settings

  • FIXED:

  • Some crashes

  • Unit Upgrade retains the bonus

  • Some translations and other minor bugs

  • UPDATED:

  • Jungle gives now +1 Production

  • Compiled in C++ (should increase the performance)

UPDATE v0.91

  • NEW: MapEditor in BĂŞta (Requires a high-end device with a lot of memory)
  • NEW: Construction Queue in cities
  • NEW: Main Menu in landscape
  • FIXED: Resource required for Unit Upgrade was not displayed correctly
  • FIXED: Some translations
  • FIXED: Fertilizer Technology (+1 Food for each Farm and Pasture)
  • IMPROVED: AutoWorkers
  • IMPROVED: AI (create less units)
  • UPDATED: Sorted lists by name (Buildings, Units and Civilizations)
  • UPDATED: Texture size (use less memory)

UPDATE v0.89

  • FIXED: Game crashes when a Barbarian village is taken
  • FIXED: Unique buildings requirement
  • FIXED: “OneClick Unit Movement” hides the checkbox for the Barbarians
  • NEW: UI for Stacked Units (Long-Press on the tile)
  • IMPROVED: AutoWorker

UPDATE v0.88

  • NEW:

  • Civilization’s specializations

  • Graphic option « Anti-Aliasing »

  • Barbarians can be enabled/disabled (Start a new game)

  • A message displays when a Wonder is built in your cities or somewhere else

  • FIXED:

  • Units bought were not receiving bonus from buildings

  • Technology Tree (Rifling)

  • Minor bugs

  • IMPROVED:

  • Unit Movement (Can select a new destination without unselecting/re-selecting the unit)

  • UPDATED:

  • First Canadian city is now Ottawa

  • Review all Wonders (Give more bonus)

UPDATE v0.85

  • FIXED: Some game crashes
  • NEW: Technology Tree (Basic implementation)

UPDATE v0.83

  • FIXED: Game crash (When a unit was attacking or moving)
  • FIXED: Diplomacy (When exchanging cities)
  • NEW: Barbarians
  • NEW: Canadian cities

UPDATE v0.81

  • FIXED: CargoShip
  • FIXED: Coastal cities attacked by naval unit (Now transported land unit can take cities)
  • NEW: Unit Upgrade
  • IMPROVED: AutoWorker
  • IMPROVED: Italian translation (Thanks to Giacomo)

UPDATE v0.79

  • FIXED: Game crashes when a unit moves through a boat
  • FIXED: Unit Movement (Always ask for War)
  • FIXED: PathFinder
  • UPDATED: Land Tooltip (Shows more information - Double-Click)
  • NEW: AutoImprove for Worker (Limited to the city where it was construct)
  • NEW: Polish cities

UPDATE v0.78

  • FIXED:

  • SavedGame were not saved correctly (maybe yours are corrupted)

  • Some game crashes

  • In city: construction in progress is selected (so you can buy it)

  • NEW:

  • Cities for Burma and Austria

  • Water animation can be disabled in settings

  • Technology notification button

  • Civilization Score (Board will appear after turn 100)

  • Basic Happiness

  • UPDATED:

  • Tile Tooltip

  • Construction List in city is bigger

  • Improvement Window is bigger

  • REMOVED:

  • Units Animation from settings

  • Mountain Quality from settings

UPDATE v0.75

  • FIXED: Some game crash
  • FIXED: Worker movement
  • FIXED: Unit List HitPoints
  • FIXED: Gold per turn calculation
  • FIXED: Pathfinding when using roads and railroads
  • FIXED: Lancer requires now Horse
  • FIXED: Nuclear Submarine requires now Uranium
  • NEW: Open Borders (from Diplomacy Window)
  • NEW: Raze a City (from inside the City)
  • NEW: Resource Rarity (start a new game)
  • NEW: Turkish, Persian and Indonesian cities
  • NEW: Translated in Korean
  • IMPROVED: AI and Diplomacy

UPDATE v0.72

  • FIXED: Some AI and Game crashes
  • FIXED: Hubble Telescope (visiblity of AI Players)
  • IMPROVED: AI Speed
  • UPDATED: Unit Movement refactored (Should fix some problems too)
  • NEW: One Click Unit Movement (Activate from Settings Menu)
  • NEW: Translated in portuguese and chinese

UPDATE v0.69

  • FIXED:

  • Observatory, the city must border a mountain

  • Pyramids, the city must border a desert

  • When you buy a land, « AutoManage » refreshes automatically

  • Diplomacy, the AI accepted to exchange cities for nothing

  • « AutoManage » dropdown’s text when « Gold » is selected

  • UPDATED:

  • Number of points is increased to 6 (start a new game)

  • Settings menu is reorganised

  • World customization: Biomes selection

  • NEW:

  • Can choose the civilization for cities’name.

  • Unit Action « Rest/Sleep »

UPDATE v0.67

  • FIXED: Forge bonus calculation
  • FIXED: Production cost when a building/unit is bought
  • FIXED: Doublie-Click outside the map could crash the game
  • FIXED: City expansion could crash the game
  • FIXED: Path-Generation could crash the game
  • FIXED: Diplomacy when war is declared could earn everything from AI
  • FIXED: Could buy Wealth and Science building
  • FIXED: Moving a Ranged Unit on enemy city could crash the game
  • NEW: Can see detailed information in Technology Window
  • UPDATED: Autosave runs everyturn

UPDATE v0.60

  • NEW: Can choose the size of the world
  • NEW: Can choose the number of AI
  • FIXED: Game could crash when building a new city on an improvement
  • FIXED: AI chose the wrong action for flighing units

UPDATE v0.53

  • NEW: Commercial Exchange (You can share resources with Caravan and CargoShip)
  • NEW: Caravansary (Building) : Increase to 4 the number of resources you can share with Caravan (default = 2)
  • NEW: Translated in Spanish
  • UPDATED: Harbor : Increase to 4 the number of resources you can share with CargoShip (default = 2)
  • FIXED: Black textures on land
  • FIXED: 3D objects for Trading Post and Fort
  • FIXED: Workers could build multiple times some improvements on the same land
  • FIXED: Some minor bugs

PATCH v0.46

  • NEW: Added OBB file downloader/checker

UPDATE v0.45

  • NEW: Can you choose abilities and color for your civilization
  • NEW: AI cities have a name
  • UPDATE: Lightened the loading of the world (Could crash in some cases)

UPDATE v0.42

  • NEW: Auto-Management in cities
  • NEW: Minimap
  • NEW: “Alert” action for units
  • NEW: Animation for Workboat (when the improvement is done)
  • NEW: Number of assigned workers displayed in cities
  • FIXED: Fog of war at the bottom of the world
  • FIXED: In some cases, a unit cannot be more selected after a movement
  • UPDATE: Camera is locked on visible map

UPDATE v0.35

  • FIXED: Click in the UI for the lists
  • FIXED: Crash during AI turn
  • FIXED: Bugs in animations during AI turn
  • NEW: Notification Button for inactive troops
  • NEW: Building “Wealth” (Technology: Guild)
  • NEW: Building “Science” (Technology: Education)

UPDATE v0.30

  • FIXED: Game crashes when AI is playing
  • FIXED: AI was building cities inside his territory
  • FIXED: In some cases, loading a saved game could crash
  • NEW: Animation for arrows, rocks and missiles
  • NEW: Unit Rocket Artillery (Technology: Rocketry)

UPDATE v0.27

  • Translated in russian
  • Small tutorial
  • Button “?” is working in city and displays detailed information
  • Construction list is now displaying all constructions and not only available constructions
  • Music and sounds volume can be changed in settings (WorldMap)
  • Production points are not anymore transferred to the next construction

UPDATE v0.23

  • Can buy land
  • Improved Tactical AI
  • AI can colonize others islands
  • Bug fixes
  • Autosave every 10 turns











3 Likes

Nice one! Looks pretty good for a mobile game! :slight_smile: I would love to play around with it for a bit, but I sadly have no android compatible phone :confused: Keep working on it! :slight_smile:

Thanks.

If you have an iPad Mini 2 or a more recent Apple device with 5’’ screen, I can send you an IPA to install it.
You just need to send me your UUID, so I’ll provide you a ProvisionProfile file too.

See you

Sadly I am one of the few ppl that only have a windows phone and microsoft surface tablet :smile: But I think I will test your game on a friends device :slight_smile:

This looks like a pretty good offering for mobile.
Consider reordering your images on the product page. The first 3 images are UI images which isn’t very inviting to gamers.
2580751--180361--upload_2016-4-3_11-32-18.jpg
Nice work.

Thanks for your suggestion. I’m doing it right now.

v0.23 Released on Google Play Store

Release note:

  • Can buy land
  • Improved Tactical AI
  • AI can colonize others islands
  • Bug fixes
  • Autosave every 10 turns

Enjoy

2 Likes

Its…it’s AWESOME!!!
I register only to thank the poster! I hope that the author will not abandon this project and continue working on it … as well as translated into Russian yoke
:slight_smile:

[quote=TimurNK, post: 2616741, member:
1109943]
Its…it’s AWESOME!!!
I register only to thank the poster! I hope that the author will not abandon this project and continue working on it … as well as translated into Russian yoke
:slight_smile:
[/quote]

Thank you.
Many people asked for some documentation and tutorials.
I started to make them, but it is quite long. I’ll do it simple, so I can continue the development of features.
I’ll ask friends to translate it in Russian (very demanded)

Next release will contains this:

  • Small Tutorial
  • Music and Sound volume parameters
  • The blue icon in city " ? " will work and give detailed information
  • Construction list in city will contain every possible constructions, so you can see why you cannot construct something
  • Production point will not be more transferred to the next construction

And I had a big problem : my computer broke last week, so I had to buy a new one.

Thanks again

Version 0.27 released:

  • Translated in russian
  • Small tutorial
  • Button “?” is working in city and displays detailed information
  • Construction list is now displaying all constructions and not only available constructions
  • Music and sounds volume can be changed in settings (WorldMap)
  • Production points are not anymore transferred to the next construction

Enjoy

iPhone user here. I think this looks great!

There’s an obvious inspiration from the Civilization series (most notably, Civ Rev, I believe). Does MyCiv have your own twist that differentiates it in some way?

Also, while you’ve done a great job making everything clear enough to make sense of, there are a few odd translations here and there. Do you need any help with English localization?

Hi.
You are right, I developed MyCiv based on Civilization. For the moment, there is no differences with it, but I’ll implement more things in the future. Now, I need to finish and polish basic functionalities (Happiness, Gold maintenance, animation and effects, AI) and then I’ll implement more features like future technologies and future units with “Force Field”, "Laser Combat’, Space colonization, advanced commercial exchange, online playing, customized civilizations, …

If you have a big iPhone (at least 5’'), here is the IPA and Provision Profile file :
https://www.dropbox.com/sh/8jwv5y390m8r1o2/AAAHPhYJ53_vVSRZXxOI0sSna?dl=0
I need your UUID because I have to re-generate a Provision Profile to allow you to play with it.

You are probably right concerning English translation, my mother tongue is french. I have an English friend that is playing and testing a lot the game, but for the moment he did not tell me the translations contain mistakes. If you see some errors, just tell me and I’ll correct them. Thanks

1 Like

Oh.My.God. Sir, i love u .

You’re welcome.

Next release will contain :

  • Missing animations and effects (arrows, rocks, missiles)
  • Interception and Evasion abilities for some units

See you

Version 0.30 Released:

  • FIXED: Game crashes when AI is playing
  • FIXED: AI was building cities inside his territory
  • FIXED: In some cases, loading a saved game could crash
  • NEW: Animation for arrows, rocks and missiles
  • NEW: Unit Rocket Artillery (Technology: Rocketry)

Enjoy

Version 0.35 Released:

UPDATE v0.35

  • FIXED: Click in the UI for the lists
  • FIXED: Crash during AI turn
  • FIXED: Bugs in animations during AI turn
  • NEW: Notification Button for inactive troops
  • NEW: Building “Wealth” (Technology: Guild)
  • NEW: Building “Science” (Technology: Education)

Enjoy

Version 0.42 Released:

  • NEW: Auto-Management in cities
  • NEW: Minimap
  • NEW: “Alert” action for units
  • NEW: Animation for Workboat (when the improvement is done)
  • NEW: Number of assigned workers displayed in cities
  • FIXED: Fog of war at the bottom of the world
  • FIXED: In some cases, a unit cannot be more selected after a movement
  • UPDATE: Camera is locked on visible map

Version 0.45 Released :

  • NEW: Can you choose abilities and color for your civilization
  • NEW: AI cities have a name
  • UPDATE: Lightened the loading of the world (Could crash in some cases)

Have fun!

I released a “patch” version 0.46.

It is only including OBB file downloader.
I hope it is working, because there is no way to test it really.

See you

Version 0.53 released :

  • NEW: Commercial Exchange (You can share resources with Caravan and CargoShip)
  • NEW: Caravansary (Building) : Increase to 4 the number of resources you can share with Caravan (default = 2)
  • NEW: Translated in Spanish
  • UPDATED: Harbor : Increase to 4 the number of resources you can share with CargoShip (default = 2)
  • FIXED: Black textures on land
  • FIXED: 3D objects for Trading Post and Fort
  • FIXED: Workers could build multiple times some improvements on the same land
  • FIXED: Some minor bugs