alphablended shader rendering infront of billboarding trees?

Hello guys,

So I have the really strange problem... I have a few very large particleEmitter(clouds). And if I move far enough from a section of the terrain with trees the trees start to render over the clouds... Is a known problem? Is there a fix?


Use a different camera range for the clouds, and everything else. There is not enough precision in a depth buffer to do it all with one camera. (Especially, try to push the near clip plane as far out as possible, as precision is greater nearer the near clip plane.) If that doesn't fix things, post what shader you're using for the clouds, too.