Is there some way of making sure one mesh is drawn after another?
I have an alphablended mesh (floor) which is flat in the middle. Then I have another alphablended plane, this is a dropshadow on my player. However, this dropshadow is sometimes not rendered when I move across the “floor”. It sorts correctly in some areas, and disappears in other areas.
The floor should always be rendered first, so it would be great if I somehow could override render order.
Or solve this in another way. Suggestions are welcome.
Thanks!
Kjetil