Hi all,
In Unity2.6, I was using this AlphaSelfIlum shader found on the Unity community site, but the objects assigned with this material simply dont appear anymore in Unity3. If I select another shader, the objects reappear.
Do you know if something has change in the syntax of shaders, that would make this shader no longer work?
Shader “My Shaders/AlphaSelfIllum” {
Properties {
_Color (“Color Tint”, Color) = (1,1,1,1)
_MainTex (“SelfIllum Color (RGB) Alpha (A)”, 2D) = “white”
}
Category {
Lighting On
ZWrite Off
Cull Back
Blend SrcAlpha OneMinusSrcAlpha
Tags {Queue=Transparent}
SubShader {
Material {
Emission [_Color]
}
Pass {
SetTexture [_MainTex] {
Combine Texture * Primary, Texture * Primary
}
}
}
}
}
Thanks,
Mat