Hello,
Is it possible to alter the zoom level at which Unity fades out grid lines in the editor? I find that the 1 unit grid lines disappear when they could still be quite useful and aren’t in any danger of becoming too closely spaced to be legible.
At this zoom level, the 1 unit grid lines are visible.
The 1 unit grid lines have already disappeared at this zoom level. Granted, grid snapping renders them more of an aid than a necessity, but it seems rather odd to have them fade out at a zoom level at which the editor can’t even fit two 10 metre grid squares in the scene preview.
Ideally, I’d prefer functionality that allows the user to manually switch between different levels of grid granularity (as in Hammer), but as far as I know that doesn’t exist in Unity, so I’d settle for merely having the 1 unit grid lines stick around a bit longer when zooming out.