Alternate for mouse position in VR

I am converting a exiting unity game to unity VR game using cardboard sdk.
In current game player moves to the position of mouse click using Input.mousePosition.
In VR, I am planning to move the player based on GazePointer. Is there a way to get the position of GazePointer? Any other alternate suggestions?

Thanks,
Pradeep

I haven’t used GazePointer, but have used an icon that I project onto another object’s location via detecting the collision point of a raycast.

If you have an Oculus setup, you can try out a small demo here: http://www.sanctuarymedia.com/RogueVR/roguevr-demos-downloads/