Hey,
I’m using the alternate physics provided with Unity Car tutorial (CarController.cs and Drivetrain.cs). When I try reversing, the vehicle comes up to a certain speed, around 100-150km/h, then it stops, due to some kind of locker (?). I know there’s a differentialLockCoefficient implemented in Drivetrain.cs but it doesn’t seem to work when changing it. Does anybody know how to modify or remove the locker? Worth being mentioned, is that the vehicle is turning left/right when reversing, which is why I suspect it’s a differential lock that’s stopping the car from refersing when coming up to a certain speed.
Thanks
/Kweiko