Hello friends I am using setPixel() to draw texture but it is not fast. When I move my mouse quickly that time it prints gap between two textures instead of that I want continuous printing of texture, So is there any method for the real time texture printing? Please help me for this.
Thanks ![]()
1 Answer
1It’s not that it’s not fast, it’s that you’re taking the mouse’s position at a set interval and ignoring what happens in the middle. You need to fill in all the pixels from the last mouse position to the current mouse position.
Why not just use GUI.DrawTexture?
– FLASHDENMARKfwiw you can use setpixelS and set a few at once. you don't explain if you're doing this on a 3D object, if you're trying to make a drawing app, or what ?
– Fattie