Hey all, I’ve been … wrapping… my head around the new InputSystem!
I’m sharing the alternative C# Wrapper Generator that does some interesting things… The important bits are:
- Support for PlayerInput / PlayerInputManager (Local Multiplayer)
- Strongly Typed (not action.ReadValue();
- In-line accessors similar to the old InputManager (ie: input.Jump.WasPressed)
- Rebinding a different way, and with serialization to disk via JSON. (Not supported for Console / Android / WebGL, will use PlayerPrefs in the future for this).
Super open to feedback / comments / suggestions!
(UnityPackage attached)