An alternative lightwave workflow that does not involve fbx is available
Unity reads Lightwave object directly
Any/All poly and vertex maps
UV/Color/Morph/Parts/Selections
- correct pivot position in Unity (which really helps)
- All surface data
creating appropriate shader in unity
Save the object and it will update in Unity (like no one else except fbx)
Lightwave scene parser, that brings in lws data.
Lights, camera, action, with no Unity set up.
Because object data is pre-loaded into unity
animation changes in Layout, yield rapid update in Unity.
“Real Time Scene Link” between Layout and Unity.
to send Unity scene to Layout and visa versa.
So if you transform in Unity, perhaps with PhysX
it will update in Layout.
ie PhysX for Lightwave.
or transform in Layout for real time updates in Unity.
Bake textures/procedurals/lightmaps/etc
directly from Unity, using the lightwave renderer.
External Online Assets for Indie users
Just put you content folder on your server
and point with WWW
this now mostly functional, and it’s working a storm.
CORE is coming out “soon”, offering Collada and then more fbx
Unity has not loved Collada
Lightwave has not loved fbx.
If you are a lightwaver, there can be a particular understanding with Unity
PS. I would hazard a guess, that the word “fbx” is most used on these forums