Alternative to AttachComponent?

According to the release notes for v0.0.22 it looks like the Attach component has been removed:

There is no proposed work around for this. What is the alternative to attaching entities? Or are transform hierarchies a thing of the past and I need to think differently about it?

Add “Parent” component.

https://docs.unity3d.com/Packages/com.unity.entities@0.0/manual/transform_system.html?q=Transform#section-2-hierarchical-transforms-basic

Great, thank you! I didn’t realize there was official documentation yet.