Alternative to ScreenPointToRay needed

Hi,

I have a camera script that relies on main camera and ScreenPointToRay, but am now trying to implement a more elaborate camera management script.

Basically, I have a ‘focus’ object which position is conformed to the character controller plane, with an update function that sets the focus position to the ScreenPointToRay collision.
Simply put, the focus position changes in x and z only, as you move the mouse around the character controller.

The problem is that, if I move the camera, the ‘focus’ position changes, since I ScreenPointToRay from the camera!

Is there a way to, say, ‘ScreenPointToRay’ from a world position, rather than a camera?

I basically need to retrieve the world coordinates of an ‘Input.mousePosition’, with a ray that originates from a world point, rather than a camera.

Any help appreciated.

Thanks.

The example on this page will let you read out the world position under the mouse pointer: http://unity3d.com/support/documentation/ScriptReference/Input-mousePosition.html

You can set your focus to that point.