Rookie question ahead!:
I’m trying to write a script used in the editor that will calculate a bunch of data and store it to be referenced at runtime.
In this script I have a few custom classes, and in order to make them survive the jump to runtime and not get wiped, I’m looking into XML serialization (though I’m running into the common problems of trying to serialize unity objects like GameObjects).
I’m wondering if there are any good alternatives to XML- anything experienced people like to use more for things like this. Any help would be most appreciated!
Thanks,
Orion