Always have to 'Reload Assets Ctrl R' to sync script changes to Unity Editor 2020.3.0f1

OK So I was using Unity for several years and then I took a year or 2 away from game development. Jumped back in and got the most recent LTS version of Unity using the Hub.

Installed it onto a secondary, non-OS NVME SSD.

No script changes ever populate into the Inpsector. I ALWAYS must click ‘Ctrl-R’ before the properties etc I add to scripts appear in the Inspector. If I don’t click Ctrl-R (Reload Assets) then none of the code changes to the scripts are taken into account either.

Again, clicking CTRL-R seems to solve it.

So it would seem the problem is that ‘assets’ are not ‘reloading’ after I save a change in VS2019.

I used Unity for a long time and don’t remember ever having this bug. How can this be happening on the LTS versions of the application? It seems very strange for it to happen on LTS version, I might download the Beta/Alpha versions to see if problem persists, however I was hoping for a stable experience hence my choice to use LTS version only.

Someone tell me what I must be doing wrong, or if not can the Unity Editor devs please fix the problem.

Many thanks for reading/helping

Try checking if “Auto Refresh” is enabled in Edit → Preferences → Asset Pipeline

3 Likes

Thank you!

It actually seems to be located at Edit>Preferences>General now. But indeed ‘Auto Refresh’ is at the top and fixes my problem. I wonder how I managed to change this :WHOOPS: