I was playing around in Unity, and seeing how extremely quick it is to set up the basic idea, it got me thinking about actually making a game, I’ve always liked adventure games since I enjoy narratives and storytelling.
i got some experience with 3d modelling in Sketchup, but for creating static renders, so I am assuming I’ll have to work quite different when the models is to be rendered dynamically. I also know programming (though it looks like I’ll barely need to do any in Unity) , animation however, I got no clue, but I am assuming i can use someone elses work (for characters etc.) and modify it to my liking.
I am assuming that creating a standard adventure game (3d) should be pretty simple in Unity, seeing that the scenes are small (compared to something like GTA V etc.), the mechanics are simple (puzzles, inventory management … not much more really).
Or am I completely wrong?