i made a female adventure character, shes rigged and i will be submitting her to the asset store,
im wondering what animations u want her to have, just basic movement or also fighting and climbing animations?
screenshot in unity :
She’s an adventurer right?
Perhaps an animation similar to the Tomb Raider will helps a lot.
It looks amazing! Just a couple questions from a total-noob at modelling - me:
- What software did you use to create her?
- What do you/are you going to use to animate her? Legacy animation system in Unity or something more professional?
@princeWIGUAN thats what i was thinking
@Sykoo tnx, i use cinema 4d for the base model and animation ,and detailing in zbrush and photoshop, animations will be keyframe animation, it will work with mecanim humanoid rig and legacy also cause animations will be “in place” since i have no motion capture studio ![]()
The hair, eyes cloth details, wrinkles and most textures are fantastic!
Especially the belts and eye area stick out as extremely well done.
The neck has waaay to much definition though. Reads more like the neck of a 50 year of bodybuilder. Maybe try to smoothen that out a little?
I don’t think this is the right forum though. Maybe this is more what you’re looking for
tnx,i agree the neck needs some extra work, good someone else saw it too
the character isnt completely done to put on the store so i think wip forum is ok for now, moderators correct me if not…
edit, neck has been adjusted
She looks really good. Nice “tomb raider” style.
With the buggy, you going to add the animations and stuff for her to get in/out and driving?
just wondering.
But she is looking good. Nice details with the belt and hair. Scar looks good too. Hope that is a scar…
Long hair please ![]()
-Option to choose the hair model style (switchable on character creation)
- More Face textures (i don’t like the sad mood of this one
)
Do you use some specular ? it’s hard to notice metal parts and i woudl expect some like some shiny rivets on boots , more specular on the buggy and weapon also.
i could give her a ponytail
character creaton? i have no idea how to do that sorry
i can make some more texture variations
yes i use specular, its just hard to notice in that night scene ![]()
update, she now has a ponytail, firmer breasts , redid the rig and made some adjustments to the face and textures
looking fantastic.
When are you planning to release?
i think next month, depends on how well the scripting goes, cause i want it to be a drag and drop character to play with.
and since scripting is not my strongest side, it will take time, good news is the buggy is programmed and allready driveable, nothing realistic but its fun to drive in the desert im making as an environment for the package
What is character polycount ? What are the character texture size ?
Did You hand painted textures it seems directly ? you could have used material textures and paint them on boots for example, then paint over some shading ,color variation and some scratches.
Also some improvements i see :
- the t-shit back have cloth folds that don’t look good , and there is perpendicular ones that looks very strange. Look at reference images or take a picture of you in a mirror wearing a t shirt

- Don’t draw folds on back of boots it will look better, or put some folds near the foot instead and change the design
The character general shape and topoly looks great. It is for mobile ?
hi zen,the character is a single skinned mesh and has 11447 verts and 15818 tris, texture resolution is 2048 by 2048
she s handpainted yes, ill see what i can do with your suggestions
and ,i dont think it will be suitible for mobile
here r the wires
The polygon topology is really nice ![]()
It is some alternative textures colors or lightening ? The model looks lot better for my taste , perhaps you could bring some dark clothes texture and not only desert camo.








