Amateur, or Fulltime Game Developer - Which are You?

Hi,

I’m just curious. There a lot of people here who is really active, replying to forum and stuff but I don’t really know if all of them are hobbyist or work at any game company.

If you’re a work at a game company and using different engine then why are you here on Unity? Do you want to start your own business or just a messing around with free Unity 3D?

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I work full time for different clients as well as bigger companies as a contractor. I’ve used Unity since version 2 came out and have been happy with it.

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I’m a hobbyist though I’ve entertained the idea of trying to become a professional.

Unity has one of the best communities you’ll find for game development. Plus it isn’t like every section or thread is focused exclusively on Unity. Just check out the Game Design section. There is absolutely no reason why a developer for another engine couldn’t jump into any discussion in that section.

I’m primarily focused on using Unity but I have other game engines as well. That said just because you’re a hobbyist doesn’t mean you’re only using the free license. We have some hobbyists on these forums that have purchased Unity Pro.

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I currently blur the line. My intention is to work professionally as a game designer, I just haven’t made any money doing it yet, because all of my games are still in development. So at least on Linkedin I call myself a “Freelance” game designer. But to call it my job would be weird, because jobs are supposed to pay you. I’m just hoping in the long run all this “volenteer work” I’m doing now will pay off later.

I use Unity because thats what I was trained to use in college, though I’ve known about Unity and wanted to use it since it originally came to Windows, I just didn’t have the experience to use it effectively until I graduated college last year. I remember when I first downloaded the free version onto my old laptop, I looked around it for a while and was like “One day, I’m sure I’ll totally get how to use this. That day is not today.” Then I closed it. I bet if I turned that laptop on, it would still have that copy of Unity on it.

My goal is definitely to run my own company. It’s just going to take time to get there. It’s part of that vicious cycle of needing to make games and know people in the game industry to make games and know people in the game industry.

Pro. Using Unity currently because it does the job. I use it for hobby stuff as well.

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I aiming to become a full time dev.

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Pro since 1994.
Studios (EA Tiburon, n-Space, Boss Game Studios) from 1994-2000.
Independent since 2000.

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working towards independence, currently busy with raising a child as “stay at home mom”, but using every opportunity to continue on my game project, to have a good basis to start a “company” on…well one man company, so to say.
I think I’m kinda on the edge of it…I’m either gonna publish within this year or the next, but it’s a “eventually” rather than a “maybe”.

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Currently hobbyist, will probably stay a hobbyist but I’m actually going to release something. There’s nothing wrong with not releasing everything, some people like to just tinker

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Hobbyist. Chemical engineer for my day job. I make a small amount of money freelancing and running YouTube tutorials.

Probably getting near the point where I could jump onto games full time. But still unsure about taking the risk.

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‘Hobbyist’ hoping to make a solo business of it.

Im neither.

Im not an amatuer, and im not a full time game dev… thats apples and oranges.

One is skill level, one is what you do for a job…

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Only in adjective form. Noun form refers to being unpaid.

https://www.google.com/search?q=define%3Aamateur&ie=utf-8&oe=utf-8

I suppose you have a point.

Amateur is widely misused as skill level but it just means that it’s not professional

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I’ve worked full time for a couple of game companies.

Then went back to being self-employed.

I was very lucky to recently land a contract where I’m now able to work only 4 hours a day from home, and still make enough to pay all my bills etc. Which means I get to spend an additional 5-6 hours a day working on my game again without burning out.

When my game is released hopefully it will provide enough passive income to do this full time and work on more of my own games without having to contract :slight_smile:

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I work with multiple engines and I am in between amueture and pro, it’s online game design and inapp purchases that are my flaws.

I was at nSpace several times as a technical artist and 3D generalist contractor. They moved over fully to Unity within the last few years as well. They actually shut their doors this March, very sad.

I’m an industry professional working as a 3D modeler for Lockheed Martin on serious game simulations. I’ve been in several studios working professionally. I discovered Unity in 2008. I believe it was 2.xxx or 3.xxx, but I do remember it was Mac only at the time and then the PC version came out not too long after.

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Amateur but working on my first full game for iOS, very happy with the results. I have several of updates planned after release.

You’ve contribute a lot to this community. I first though that you work at the Unity. They should hire you to be a Mod of the forum.

We have the same goal. but I can’t do it alone. I will try to convince my friend. We all will go big. There is no Success without Ambition.

Are you doing AAA games title or start off by making indie game?

Don’t you get exhausted from work? I can’t do that after a full time study at college.

How can you be neither? It’s impossible for human to do 2 thing at the same time!

I’m not going to say “English is not my first language.”, but I still need to use this excuse every time I made a mistake with my statement.

Work 4 hours a day and still make enough money!!! I wish I could do that too. Maintaining life and messing around your passion is a great fun.

You can’t be neither. You’re either Pro or Amateur.

Working as a contractor is good. I wish working as a contractor is widely available outside of the U.S and EU.