I have a Unity game, and when it runs on an Amazon Kindle device, after several activity changes, the screen becomes unresponsive.
It has a low occurrence rate, but when I am able to reproduce it, it’s either by initiating an In-App-Billing pop-up screen (the standard Amazon one), opening up the Facebook/Twitter post pop-ups, or switching across different applications.
I’m pretty sure that the device is in a state where it is confused what activity is on top and is taking input. Would that be correct?
The game isn’t crashed at all, I can still see things animating, and the OS back button properly navigates backwards through the screens all the way to the exit prompt.