Ambient intensity looks blown out on Android

I’ve noticed that ambient intensity looks really blown out on android, when using the standard shader and realtime GI. I understand android does not support linear color space, I’m not sure if that’s the issue, but something seems a bit weird…

Has anyone had any luck with any of the new features of unity 5 on Android?

Are there any Unity 5 features (standard shader, enlighten, etc) that are not yet implemented, or not working correctly on android that I should be aware of?

  • Beta 17
  • SHIELD tablet
  • Android Pro
  • Force OpenGL ES 3.0
  • Deferred Rendering
  • HDR camera
  • Editor - No graphics emulation

this is what it looks like in the editor, with 1 ambient intensity:

this is what that looks like on android (1 ambient intensity):

this is what it looks like on andorid with 0.5 ambient intensity:

this is what it looks like on android with 0 ambient intensity:

here are other settings

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Hi,

Yes we are aware that there are some issues with the gamma pipeline. Beta 18 saw one bugfix in this area. But the pipeline as a whole is being worked upon on at the moment and should land in an upcoming beta release. We are hoping for beta 20 at the moment.

I realise that on mobile this is especially annoying as you cannot use linear lighting. We are also looking into adding linear lighting for mobile platforms. But first we will make gamma lighting work well.

Cheers,
Jesper

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that’s good to know, thanks for the response!

Can you check beta 20 to see if any fix.

Our fixes for gamma is not in beta20. They will most likely be in beta22.