I’ve noticed that ambient intensity looks really blown out on android, when using the standard shader and realtime GI. I understand android does not support linear color space, I’m not sure if that’s the issue, but something seems a bit weird…
Has anyone had any luck with any of the new features of unity 5 on Android?
Are there any Unity 5 features (standard shader, enlighten, etc) that are not yet implemented, or not working correctly on android that I should be aware of?
- Beta 17
- SHIELD tablet
- Android Pro
- Force OpenGL ES 3.0
- Deferred Rendering
- HDR camera
- Editor - No graphics emulation
this is what it looks like in the editor, with 1 ambient intensity:
this is what that looks like on android (1 ambient intensity):
this is what it looks like on andorid with 0.5 ambient intensity:
this is what it looks like on android with 0 ambient intensity:
here are other settings




