So I just updated to Unity 5.5, and so far I like it, except for one thing. I had a scene for my mobile game perfectly baked after a shit ton of tweaking, and when I installed Unity 5.5, it seemed to stay. But then I realized that I had the PC, Mac, and Linux platform selected, so logically, I switched the platform to Android. This is when everything broke.
My scene became very dark for some reason, and I just figured it was because I changed platforms. So, I cleared the Baked data, and rebaked the scene. To my surprise, the scene was verk dark and just barely lit for some reason. So, I changed Ambient Light intensity to 8, and Indirect Intensity under the “Bake GI” to the highest it could go. To an even bigger surprise, the scene had literally no change in brightness. My whole scene has no other active lights in it at all. It does have an unactivated light that I dragged into the “Sun” slot, but it isnt activated. I am relying 100% on Unity’s ambient light. I can tell the scene is being lit up a tiny bit because nothing is fully black, but I find it weird that when the ambient intensity is at 8, these is no different from when it was at 3.
What the heck is the problem?