Ambient light and texture ambience

Hi

Im very confused the way unity works with its ambient lighting. I touched on this in another thread, but thought i would start a new thread if it gets missed, and is slightly different in my problem.

I have a building, with interior. The interior is a separate mesh, so that i can tag it, and exclude it from the main directional sunlight. Surely now, the inside should be very dark, but the ammount of light in the room is conditional of the ambient light setting on the main texture. If i darken my texture the insides are dark, and when i add point lights in the interior, the lighting looks great as only certain parts of the room will be illuminated according to the lights position.

Problem is… if i make my material darker, then the outside of the building which also shares the texture become darker too.

Is there a way around this, other than duplicating two textures and using one for the inside(darker lit) and one for the exterior

Best WIshes

Steve

Make a duplicate material, not a duplicate texture. Then one material can be light and the other dark.

–Eric

Thanks ERic, that did the trick

Really apreciate your help

Steve