Ambient lighting makes dark caves impossible

I have a problem. So, the lighting looks amazing out of my cave, due to ambient lighting. But, if you go into a cave, due to ambient lighting you have a fully illuminated cave. Is there any way to fix this? Here are some photos:

There’s a few ways to cheat this, but yes ambient lighting will make everything in scene lit up like that.

Likely what you’ll want to do is have some sort of trigger, where if you meet a condition, the ambient light changes, or a post processing effect on your camera changes (if multiplayer)

Possible conditions:

  • If caves are in fixed areas, you can
    easily use triggers on enter
  • If cave entrances are dynamic (as in you dig them), you could have raycasts that detect general distance to caves (for example, shoot raycasts from to above/around player to detect wall material, if cave, lower ambience light, and to cheat this further you could use fog in designated cave areas so that it doesnt look bright when you look down into the cave)

Outside of that, you might need to use a different lighting solution.