Is it possible to add the Ambient Occlusion maps of my Substance Material (.sbsar with Substance Plugin)
to the terrain layers?
If you can pack/encode them into the other textures somehow and unpack/decode them in your custom terrain shader, then probably yes, otherwise no. But you can use microsplat, that i think has official support for pbr substances.
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okay that doesnt sound very promising to me.
I switched to HDRP Template right now. Does the HDRP pipeline supports Terrain Layers with AO ?
I cant find anything native related to Terrains for the HDRP pipeline
I don’t know about HDRP, didn’t dive deep into it, it’s too unfinished for me. But just try microsplat, it’s free (MicroSplat | Terrain | Unity Asset Store)