Ambient Occlusion between Terrain & Scene Game objects?

Hello

I have been baking my lights with baked global illumination and Ambien occlusion activated. All my static scene objects have been lightbaked and received AO nicely. But there is one problem; there is no Ambient Occlusion between my gameobjects and my terrain (see picture below)


As you can see, there is a clear distinction between gameobjects and terrain, there are no black or dark spots.
Why is that? Both are static. Is it because Terrain is not a child to the game objects? That is all i could see being the problem

Settings for lightmapping etc are below. Anyone having the same problem?

Lightmapping settings:


Terrain(static) settings:

Lightmap Settings:

I have lightbaked my scene with “enlighten”

How big is your terrain? Usually terrain has a really low lightmap resolution.

Thanks for answering

The terrain width and height is 80 and 105 respectively. Lightmap paramater is set to be Default-HighResoltion, although scale in lightmap is 0.0512 and of course set to static

That lightmap scale is probably the issue, along with maybe the overall lighting conditions.

Did you find an answer to this? What values worked for you?