Hello
I have been baking my lights with baked global illumination and Ambien occlusion activated. All my static scene objects have been lightbaked and received AO nicely. But there is one problem; there is no Ambient Occlusion between my gameobjects and my terrain (see picture below)
As you can see, there is a clear distinction between gameobjects and terrain, there are no black or dark spots.
Why is that? Both are static. Is it because Terrain is not a child to the game objects? That is all i could see being the problem
Settings for lightmapping etc are below. Anyone having the same problem?
Lightmapping settings:
Terrain(static) settings:
Lightmap Settings:
I have lightbaked my scene with “enlighten”