Ambient Occlusion is not effecting bright areas where light hits directly?

Hi,

I’m just started to play with Enlighten yesterday. I managed to achieve a quality that would make me happy. However, I find that in the image, the building on the left are not looking good comparing to the ones on the right side. Can you tell why it is not being affected by the ambient occlusion. I mean the edge where road and building intersects, I want there to be a little darker.

Below image is my direcitonal light settings

Below image is my road mesh settings, other meshes are using default-lowresolution and scale in lightmap : 0.1

I believe that’s intended. Technically speaking ,that’s how AO is supposed to work, as a shadowing of the skylight only, not direct lights. However technically correct it is (the best kind of correct), I know they’re going to add the option to do the AO the old, wrong way… if only because some people liked how it looked.
So: Pretty sure that’s how it works right now. It may be different in the future.

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hey howard. where did you get this info from?

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