For some reason, the occlusion map is not doing anyting in Unity 5.
I use a greyscale jpg image, tried it on the standard shaders, standard specular setup, UBER shaders, it just doesn’t do anything, all other maps work perfectly.
tried gamma/linear to see if somethings up there, no dice, tried to use forward rendering and deferred, no dice.
Anyone has any idea as to why the maps won’t work ?
right now i have to use SSAO to get some AO going on, but i need those shaders working.