Here is a screenshot of my Terrain with painted pine trees, and one non-painted tree (foreground) for comparison:
As you can see, the painted trees on the Terrain show no ambient occlusion whereas the non-painted (game object) tree shows ambient occlusion.
Is this expected for Terrain trees, or am I missing some setting? How can I have ambient occlusion on my painted trees?
In its current implementation, trees painted on the terrain (along with other painted details) cannot be lightmapped. They can only receive indirect lighting from light probes.
To achieve the look that you are after, you’d have to supply your own ambient occlusion texture, or use a screen space solution, such as SSAO.
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Thank you. Is this described somewhere in the manual?