Ambient occlusion not working

Hi,

I’ve setup a mobile project and are baking my textures but I can not get the ambient occlusion to work, it’s not showing on the light maps.

Here are my settings.

And here is a shot of the baked textures.

Notice the lack of ambient occlusion around the edges?

Any help would be appreciated, thanks.

There is AO there it is just spread out too much to be easily visible. Decrease the max distance property to make it more visible (you will notice it mostly on the walls).

BTW AO normally looks nicer as an image effect.