Hello, am not really sure what this is called, but am wondering is it possible to get this look in unity iphone? and how do i go about it?
Do i need to bake all textrures is maya, and if so how to i get the shadows?
Thanks!
Hello, am not really sure what this is called, but am wondering is it possible to get this look in unity iphone? and how do i go about it?
Do i need to bake all textrures is maya, and if so how to i get the shadows?
Thanks!
that would indeed require that you prebake it into the lightmap.
The mobile gpus are not anywhere powerfull enough to do it realtime.
Thanks, but am a complete noob, ill need to google it all but could you explain a bit more? Do i prebake it all in Maya? never even heard of lightmaps
If i could get jet an outline of what i have to do/learn would help!
Thanks again!
You need to bake Ambient Occlusion on a UV Mapped model.
Google it.
You can use this shader in Maya to bake them to the textures.
http://www.creativecrash.com/maya/downloads/shaders/c/ambient-occlusion-for-maya-software
or use mental ray ambient acclusion.
Baking means is will only work on static objects.
for real time use look at this page:
http://forum.unity3d.com/threads/8652-This-crazy-real-time-ambient-occlusion/page3
Can’t you just use Unity’s built-in lightmapping tool? I believe that also has ambient occlusion. Will that also work for iOS?