Ambient occlusion?

Hello, am not really sure what this is called, but am wondering is it possible to get this look in unity iphone? and how do i go about it?
Do i need to bake all textrures is maya, and if so how to i get the shadows?

Thanks!

that would indeed require that you prebake it into the lightmap.
The mobile gpus are not anywhere powerfull enough to do it realtime.

Thanks, but am a complete noob, ill need to google it all :slight_smile: but could you explain a bit more? Do i prebake it all in Maya? never even heard of lightmaps :smile:

If i could get jet an outline of what i have to do/learn would help!

Thanks again!

You need to bake Ambient Occlusion on a UV Mapped model.

Google it.

You can use this shader in Maya to bake them to the textures.
http://www.creativecrash.com/maya/downloads/shaders/c/ambient-occlusion-for-maya-software

or use mental ray ambient acclusion.

Baking means is will only work on static objects.

for real time use look at this page:

http://forum.unity3d.com/threads/8652-This-crazy-real-time-ambient-occlusion/page3

Can’t you just use Unity’s built-in lightmapping tool? I believe that also has ambient occlusion. Will that also work for iOS?