Hey guys, just made a long return back to unity ( from unreal) and have dived into the engine quite fast.
My biggest struggle so far however is to find out how i can add Ambient Occlusion (A.O) to my scene.
I’ve checked several video’s on youtube and constantly see people with plug-ins. there is an option under global Illumination (G.I) but for some reason when i check it and play with the sliders nothing happens.
Did i miss something or am I overseeing something ? I cannot imagine Unity anno 2018 without A.O :S.
but where ? In the engine i went to Assets > Import Package > effects. checked several other packages but couldn’t find it. Any form of A.O would be nice ( not pre baked)
When I enable G.I (this works) make my base cubes (test scene) static the GI seems to work, if afterwards I enable A.O nothing happens, I’ve been spamming it on and off, dragged the distance slider back and forth but no difference. I though maybe it’s because the G.I is dynamic, however when turning dynamic G.I off the G.I is gone and still no A.O.
If you’re baking GI, you should not use the bake AO option. Ambient Occlusion is a cheap approximation of GI so baking it on top of GI doesn’t make sense from a realistic point of view.
If you need realtime AO instead, use the Post Stack that Mauri linked: