Hello,
Using Unity 18.2.10f1 and the HD rendering pipeline,
the ambient probe values obtained through RenderSettings.ambientProbe don’t seems to be updated with the HDRI cubemap set thought the new HDRI Sky system.
There is another way to retrieve or update the ambient probe SH using the new system ?
I’ve tried both baked and real-time GI, and also with disabled GI.
Any thoughts ?
Hi,
we will need more information, our current code rely on RenderSettings.ambientProbe, and it work for us. (for example our volumetric in function SetPreconvolvedAmbientLightProbe use RenderSettings.ambientProbe).
Maybe you haven’t set baking sky correctly?
See documentation about baking sky here: https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/HDRP-Sky (at the end of the doc)
cheers