Does anyone know how to use ambisonic sound recordings within Unity? I want to use B-format decoded ambisonic ambience recordings (i think) and set them up so that they are headtracked within Unity 3D. Any help or advice, or even better a complete workflow would be very greatly appreciated. Thanks.
Two Big Ears 3D Ception for Unity has an AmbArray Component which decodes B-Format (provided using two files WX/YZ). Pretty straight forward and easy to use to use. Hope that helps!
Thanks Michael!