Ambisonic audioclip playback won’t rotate when audio listener rotated.
It should rotate as we can see 360 movie surround us, but currently not.
Do you have a plan to rotate ambisonics audio clip?
Did you follow Unity’s Ambisonic audio sources document? If you did and it still doesn’t work, I recommend to submit a bug-report following these guidelines as the document sounds like that 3d video audio rotation is one of the features why they implemented ambisonic in the first place.
Thank you for link to the documentation.
Currently, I could not found Ambisonic Decoder Plugin from Oculus nor Google, so I will wait for that.
Thank you.
I am also interested in using this.
Is there additional documentation available besides the Google Doc? Where can we find information about the state of the third party implementation?
Do other parties than Google and Oculus also plan to support B-Format soon?
Unity, please add two sentences about the current roadmap… My students are working on an exhibition that opens mid June and they would love to use the new feature.
I guess I have to add that I installed Google VR Audio Spatializer and can select it for general spatialization, but not for Ambisonics decoding… I guess that meand they are not ready yet?
At this point, I don’t think there are any ambisonic decoders available from 3rd parties. Some changes are still coming to the plugin interface specifically for these decoders in a later beta version, so I wouldn’t plan on any of these being ready until around when 2017.1 officially ships at the earliest. Then in 2017.2, we’re hoping to have some decoders built into Unity, so this will all work a bit more seamlessly.
I see. But what are the two encoders you show in the Google Doc here and where can I get them?
Is that just internal?