AMF support for unity3d

Hi all.
I have a published flash game on the web(client-server). Everything is implemented there: specification, server-client message types, etc.

Now I want to port it using Unity3d. I want to make my game connect to the same server as flash does, send the same types of message. Problem is I can’t find amf library for unity3d. Is there any? Or I need to make it myself(port from other implementations)?

Check WWW class.
You can use .net socket too.

Take a look at crossdomain policy file if you’re targetting webplayer.

No! I know what www is. You misunderstood the question. I already have working server on amf lib, now I want to make a client to communicate with it.

Hi. I am interested in this problem too. Have you found the solution?

unfortunately, not. I rewrote server instead.