Hiho!
After running this line of code
newSphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
I have a nice sphere in my scene, BUT if I’m creating VERY many spheres, I’ll get VERY VERY many vertices, but I didn’t found a parameter or function to change the amount of vertices. Cos I don’t want so many vertices.
Is it the only way to create a sphere with low polys in e.g. 3D-Studio, export it to unity and then clone it like this?
GameObject monster = (GameObject)Instantiate(Resources.Load(blockPrefabName), new Vector3(1.0F, 1.0F, 1.0F), Quaternion.identity);
No easier way?
Thanks in advance!
Cheers,
DBird