Amplify/Custom shaders to shadergraph

Was going to see if anyone has had experience porting Amplify shaders to shader graph for polyspatial. Or if anyone found a way to get amplify shaders/custom to work on Polyspatial?

From what I have read, it looks like the only route is converting every over to shadergraph. But hoping there is a work around for Amplify/custom shaders.

At the moment, yes, the only option is to convert to shader graph. If you’re interested in support for Amplify/ShaderLab shaders, I’d suggest submitting that to our road map.