An AI-driven sci-fi RTS: Stardust Colonies

Hi guys, I am an indie developer with a big interest in AI. I thought you might appreciate the sci-fi RTS I am developing, Stardust Colonies.

In Stardust Colonies, the player takes a role of a Colonizator, and a member of a high-tech alien species that defeats and colonises other planets. The game is an AI-focused mixture of emotion and task micro management, forcing players to observe their units and how their feelings change over time in order to make the colony survive and fulfil objectives like building monuments or securing hostile areas.

Each unit has its own happiness and energy level that affect how it performs. Happiness of a minion is determined by whether it likes the task it’s doing (mining, farming, breeding) and by its other personal experiences. The player also needs to keep an eye on the energy of their minions and let them rest from time to time so they return to work fresh.

In later versions of the game, there will be hostile alien creatures and RPG-like tech tree.

Thanks, I reposted this under work in progress, but can’t find a way to delete this one.