An Android build problem on the Mac


I am currently developing on a Mac after purchasing Unity 3.0 iPhone and Android licensing.

I am confronted by the "Error building Player: Win32Exception: ApplicationName='tools/android', CommandLine='list targets', CurrentDirectory='' UnityEditor.HostView:OnGUI()" message after selecting the Android platform from unity and constructing a build.

Cound you please tell me how I can build for the Android platform?


I have the same problem, were you able to fix it?

I have the same problem, help me, PLZ

I have also errors in the build process that prevents the build to go on... This errors are not in when compiling in the editor. The error is even in a script my app doesn't use! /the standard assets DragRigidbody.js

Here the console:

Assets/Standard Assets/Scripts/General Scripts/DragRigidbody.js(31,22): BCE0019: 'isKinematic' is not a member of 'UnityEngine.Component'.

Error is on this line (31)

    `body.isKinematic = true;`

What the heck?!

And of course on the console follows:

Error building Player because scripts had compiler errors UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

HEY…, did you get the solution???
please tell me … i am also facing same problem