An another problem - Tower Defense GUI ver.2.

I didnt saw any action on my first post in this topic. Only 1 answer came which partly solved my problem. So I am reuploading my problem so maybe I have a better chance to fix this problem. My code is from a tutorial from unitycookie on youtube. It uses NGUI. In my case I am using Unity 4.0.7f pro and NGUI 2.6.4 full. I think its a mistyping error but it can be the version of NGUI or unity.Here is the code:

#pragma strict

var buildPanelOpen : boolean = false;
var buildPanelTweener : TweenPosition;
var buildPanelArrowTweener : TweenRotation;

var placementPlanesRoot : Transform;
var hoverMat : Material;
private var originalMat : Material;
private var lastHitObj : GameObject;

var onColor : Color;
var offColor : Color;
var allStructures : GameObject[];
var buildBtnGraphics : UISlicedSprite;
private var structureIndex : int =0;

function Start()
{
	structureIndex = 0;
	UpdateGUI();
}

function Update ()
{
	if(buildPanelOpen)
	{
		var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
		var hit : RayCastHit;
		if(Physics.Raycast (ray, hit, 1000, placementLayerMask))
		{
			if(lastHitObj)
			{
				lastHitObj.renderer.material = originalMat;
			}
			lastHitObj = hit.collider.gameObject;
			originalMat = lastHitObj.renderer.material;
			lastHitObj.renderer.material = hoverMat;
		}
		else
		{
			if(lastHitObj)
			{
				lastHitObj.renderer.material = originalMat;
				lastHitObj = null;
			}
		}
		if(Input.GetMouseButtonDown(0)&&lastHitObj)
		{
			if(lastHitObj.tag == "PlacementPlane_Open")
			{
				var newStructure : GameObject = Instantiate(allStructures[structureIndex], lastHitObj.transform.position, Quaternion.identity);
				newStructure.transform.localEulerAngles.y = (RandomRange(0,360));
				lastHitObj.tag == "PlacementPlane_Taken";
			}
		}
	}
}

function UpdateGUI()
{
	for(var theBtnGraphic : UISlicedSprite int buildBtnGraphics)
	{
		theBtnGraphic.color = offColor;
	}
	buildBtnGraphics[structureIndex].color = onColor;
}

function SetBuildChoice(btnObj : GameObject)
{
	var btnName : String = btnObj.name;
	if(btnName == "Btn_Cannon")
	{
		structureIndex : 0;
	}
	else if(btnName == "Btn_Missile")
	{
		structureIndex : 1;
	}
	else if(btnName == "Btn_Mine")
	{
		structureIndex : 2;
	}
	UpdateGUI();
}

function ToggleBuildPanel()
{
	if(buildPanelOpen)
	{
		for(var thePlane : Transform in placementPlanesRoot)
		{
			thePlane.gameObject.renderer.enabled = false;
		}
		buildPanelTweener.Play(false);
		buildPanelArrowTweener.Play(false);
		buildPanelOpen = false;
	}
	else
	{
		for(var thePlane : Transform int placementPlanesRoot)
		{
			thePlane.gameObject.renderer.enabled = true;
		}
		buildPanelTweener.Play(true);
		buildPanelArrowTweener.Play(true);
		buildPanelOpen = true;
	}
}

And here are the Problems that UNITY shows for me:

I really appriceate the help. Oh and here are some links:

UnityCookie TowerDefense Tutorial series:GoTo

The Video of the code (Part3B):GoTo

for(var theBtnGraphic : UISlicedSprite int buildBtnGraphics) has int where it should say in

That’ll at least change the first two errors…