I’m working on an event system. Each event links to a MonoBehaviour on a different script, and for allowing the user to quickly navigate the signal path, I need a button that selects the GameObject the linked MonoBehaviour is on, then scrolls the inspector so that it shows that MonoBehaviour.
Selecting the GameObject so that the inspector shows its components was easy, but I have no idea how to make the inspector scroll to the desired component. Been searching the API and googling with no luck.
Update: I tried out the Assembly Browser. New territory for me. Looks like the answer is in EditorUtility.InspectorWindow, so I suppose now is as good time as any to learn those reflection tricks. 
@Nifflas_1 I’m trying to accomplish the same thing. Did you find out how to do it?
Try this:
https://docs.unity3d.com/ScriptReference/Highlighter.Highlight.html
Not sure how it works for every usecase, but I’ve managed to highlight a specific inspector field on a custom script, within a list and have it automatically scroll there to show it.
@Xarbrough_1 Thanks! That seems to be exactly what I need! 