An Educated Noob

Post number 1.
I have been studying Unity by reading and watching tutorials, and doing the same with Blender, and I’m getting a basic understanding down, so I know a bit (I’m by no measure experienced).
I’ve had an idea for a simple game about a crazy lady in a mental asylum and figured Unity was the best way to go.
I think I’ve figured out a way to put the map together, but I’d like to get a second opinion from the more experienced Unity-users out there.
I’m building the map in Google SketchUp (the game takes place inside a building, no outside needed) and importing it into Unity, where I’ll do all the things that take a big ball of wibbly-wobbly timey-wimey stuff to do.
Am I going about this the right way? It seems like an easy way to get a map put together, but there maybe problems with it that I don’t know. Please tell me if this is a bad way of map-making. Or if you have any tips for me, those are good, too. Or anything helpful, really.
Thanks for any help.

  • Jengo

Sketchup is an easy way to create meshes, but those meshes often have very disorganized geometry. In my experience, exported vertices in Sketchup are often not welded, normals difficult to smooth, and UV texture maps a total mess. You may find that you cause yourself more trouble than you save by not using a more “difficult” modeler. Alternatively, there are some Unity-based tools for creating simple level geometry right in the Editor. GameDraw and (my favorite) ProBuilder are two such options.

I thought the easy way was too good to be true :stuck_out_tongue:
Thanks, I’ll look into them!