Post number 1.
I have been studying Unity by reading and watching tutorials, and doing the same with Blender, and I’m getting a basic understanding down, so I know a bit (I’m by no measure experienced).
I’ve had an idea for a simple game about a crazy lady in a mental asylum and figured Unity was the best way to go.
I think I’ve figured out a way to put the map together, but I’d like to get a second opinion from the more experienced Unity-users out there.
I’m building the map in Google SketchUp (the game takes place inside a building, no outside needed) and importing it into Unity, where I’ll do all the things that take a big ball of wibbly-wobbly timey-wimey stuff to do.
Am I going about this the right way? It seems like an easy way to get a map put together, but there maybe problems with it that I don’t know. Please tell me if this is a bad way of map-making. Or if you have any tips for me, those are good, too. Or anything helpful, really.
Thanks for any help.
- Jengo