Is there anyway of determining what was pressed at any point in time. Mouse clicks,all keyboard characters and arrow keys, anything that can be pressed. Input.inputstring only returns A-Z and 0-9 which is dumb. Is there a way for unity to just tell me you pressed “whatever I pressed”?
I actually currently do this. But I hate having a foreach loop inside of an Update Statement cause I feel like its just so horribly inefficient. I was really hoping since Unity has to plug in and get the event key type at the low level there would be some way for them to bubble up what was pressed but I guess not